Create custom animated GIFs optimized for Slack emojis and messages without worrying about the technical details. Transform simple ideas or uploaded images into polished, vibrant animations that look professional on any device. Use this whenever your team needs engaging visuals for internal communications, channel reactions, or fun team updates.
name: slack-gif-creator
description: Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like “make me a GIF of X doing Y for Slack.”
license: Complete terms in LICENSE.txt
Slack GIF Creator
A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
Slack Requirements
Dimensions:
Emoji GIFs: 128x128 (recommended)
Message GIFs: 480x480
Parameters:
FPS: 10-30 (lower is smaller file size)
Colors: 48-128 (fewer = smaller file size)
Duration: Keep under 3 seconds for emoji GIFs
Core Workflow
from core.gif_builder import GIFBuilderfrom PIL import Image, ImageDraw# 1. Create builderbuilder = GIFBuilder(width=128, height=128, fps=10)# 2. Generate framesfor i in range(12): frame = Image.new('RGB', (128, 128), (240, 248, 255)) draw = ImageDraw.Draw(frame) # Draw your animation using PIL primitives # (circles, polygons, lines, etc.) builder.add_frame(frame)# 3. Save with optimizationbuilder.save('output.gif', num_colors=48, optimize_for_emoji=True)
Drawing Graphics
Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
Use it directly (e.g., “animate this”, “split this into frames”)
Use it as inspiration (e.g., “make something like this”)
Load and work with images using PIL:
from PIL import Imageuploaded = Image.open('file.png')# Use directly, or just as reference for colors/style
Drawing from Scratch
When drawing graphics from scratch, use PIL ImageDraw primitives:
Flexibility: Create the animation logic using PIL primitives
It does NOT provide:
Rigid animation templates or pre-made functions
Emoji font rendering (unreliable across platforms)
A library of pre-packaged graphics built into the skill
Note on user uploads: This skill doesn’t include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL’s full capabilities.
Dependencies
pip install pillow imageio numpy
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#!/usr/bin/env python3"""Easing Functions - Timing functions for smooth animations.Provides various easing functions for natural motion and timing.All functions take a value t (0.0 to 1.0) and return eased value (0.0 to 1.0)."""import mathdef linear(t: float) -> float: """Linear interpolation (no easing).""" return tdef ease_in_quad(t: float) -> float: """Quadratic ease-in (slow start, accelerating).""" return t * tdef ease_out_quad(t: float) -> float: """Quadratic ease-out (fast start, decelerating).""" return t * (2 - t)def ease_in_out_quad(t: float) -> float: """Quadratic ease-in-out (slow start and end).""" if t < 0.5: return 2 * t * t return -1 + (4 - 2 * t) * tdef ease_in_cubic(t: float) -> float: """Cubic ease-in (slow start).""" return t * t * tdef ease_out_cubic(t: float) -> float: """Cubic ease-out (fast start).""" return (t - 1) * (t - 1) * (t - 1) + 1def ease_in_out_cubic(t: float) -> float: """Cubic ease-in-out.""" if t < 0.5: return 4 * t * t * t return (t - 1) * (2 * t - 2) * (2 * t - 2) + 1def ease_in_bounce(t: float) -> float: """Bounce ease-in (bouncy start).""" return 1 - ease_out_bounce(1 - t)def ease_out_bounce(t: float) -> float: """Bounce ease-out (bouncy end).""" if t < 1 / 2.75: return 7.5625 * t * t elif t < 2 / 2.75: t -= 1.5 / 2.75 return 7.5625 * t * t + 0.75 elif t < 2.5 / 2.75: t -= 2.25 / 2.75 return 7.5625 * t * t + 0.9375 else: t -= 2.625 / 2.75 return 7.5625 * t * t + 0.984375def ease_in_out_bounce(t: float) -> float: """Bounce ease-in-out.""" if t < 0.5: return ease_in_bounce(t * 2) * 0.5 return ease_out_bounce(t * 2 - 1) * 0.5 + 0.5def ease_in_elastic(t: float) -> float: """Elastic ease-in (spring effect).""" if t == 0 or t == 1: return t return -math.pow(2, 10 * (t - 1)) * math.sin((t - 1.1) * 5 * math.pi)def ease_out_elastic(t: float) -> float: """Elastic ease-out (spring effect).""" if t == 0 or t == 1: return t return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) + 1def ease_in_out_elastic(t: float) -> float: """Elastic ease-in-out.""" if t == 0 or t == 1: return t t = t * 2 - 1 if t < 0: return -0.5 * math.pow(2, 10 * t) * math.sin((t - 0.1) * 5 * math.pi) return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) * 0.5 + 1# Convenience mappingEASING_FUNCTIONS = { "linear": linear, "ease_in": ease_in_quad, "ease_out": ease_out_quad, "ease_in_out": ease_in_out_quad, "bounce_in": ease_in_bounce, "bounce_out": ease_out_bounce, "bounce": ease_in_out_bounce, "elastic_in": ease_in_elastic, "elastic_out": ease_out_elastic, "elastic": ease_in_out_elastic,}def get_easing(name: str = "linear"): """Get easing function by name.""" return EASING_FUNCTIONS.get(name, linear)def interpolate(start: float, end: float, t: float, easing: str = "linear") -> float: """ Interpolate between two values with easing. Args: start: Start value end: End value t: Progress from 0.0 to 1.0 easing: Name of easing function Returns: Interpolated value """ ease_func = get_easing(easing) eased_t = ease_func(t) return start + (end - start) * eased_tdef ease_back_in(t: float) -> float: """Back ease-in (slight overshoot backward before forward motion).""" c1 = 1.70158 c3 = c1 + 1 return c3 * t * t * t - c1 * t * tdef ease_back_out(t: float) -> float: """Back ease-out (overshoot forward then settle back).""" c1 = 1.70158 c3 = c1 + 1 return 1 + c3 * pow(t - 1, 3) + c1 * pow(t - 1, 2)def ease_back_in_out(t: float) -> float: """Back ease-in-out (overshoot at both ends).""" c1 = 1.70158 c2 = c1 * 1.525 if t < 0.5: return (pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2 return (pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2def apply_squash_stretch( base_scale: tuple[float, float], intensity: float, direction: str = "vertical") -> tuple[float, float]: """ Calculate squash and stretch scales for more dynamic animation. Args: base_scale: (width_scale, height_scale) base scales intensity: Squash/stretch intensity (0.0-1.0) direction: 'vertical', 'horizontal', or 'both' Returns: (width_scale, height_scale) with squash/stretch applied """ width_scale, height_scale = base_scale if direction == "vertical": # Compress vertically, expand horizontally (preserve volume) height_scale *= 1 - intensity * 0.5 width_scale *= 1 + intensity * 0.5 elif direction == "horizontal": # Compress horizontally, expand vertically width_scale *= 1 - intensity * 0.5 height_scale *= 1 + intensity * 0.5 elif direction == "both": # General squash (both dimensions) width_scale *= 1 - intensity * 0.3 height_scale *= 1 - intensity * 0.3 return (width_scale, height_scale)def calculate_arc_motion( start: tuple[float, float], end: tuple[float, float], height: float, t: float) -> tuple[float, float]: """ Calculate position along a parabolic arc (natural motion path). Args: start: (x, y) starting position end: (x, y) ending position height: Arc height at midpoint (positive = upward) t: Progress (0.0-1.0) Returns: (x, y) position along arc """ x1, y1 = start x2, y2 = end # Linear interpolation for x x = x1 + (x2 - x1) * t # Parabolic interpolation for y # y = start + progress * (end - start) + arc_offset # Arc offset peaks at t=0.5 arc_offset = 4 * height * t * (1 - t) y = y1 + (y2 - y1) * t - arc_offset return (x, y)# Add new easing functions to the convenience mappingEASING_FUNCTIONS.update( { "back_in": ease_back_in, "back_out": ease_back_out, "back_in_out": ease_back_in_out, "anticipate": ease_back_in, # Alias "overshoot": ease_back_out, # Alias })
#!/usr/bin/env python3"""Frame Composer - Utilities for composing visual elements into frames.Provides functions for drawing shapes, text, emojis, and compositing elementstogether to create animation frames."""from typing import Optionalimport numpy as npfrom PIL import Image, ImageDraw, ImageFontdef create_blank_frame( width: int, height: int, color: tuple[int, int, int] = (255, 255, 255)) -> Image.Image: """ Create a blank frame with solid color background. Args: width: Frame width height: Frame height color: RGB color tuple (default: white) Returns: PIL Image """ return Image.new("RGB", (width, height), color)def draw_circle( frame: Image.Image, center: tuple[int, int], radius: int, fill_color: Optional[tuple[int, int, int]] = None, outline_color: Optional[tuple[int, int, int]] = None, outline_width: int = 1,) -> Image.Image: """ Draw a circle on a frame. Args: frame: PIL Image to draw on center: (x, y) center position radius: Circle radius fill_color: RGB fill color (None for no fill) outline_color: RGB outline color (None for no outline) outline_width: Outline width in pixels Returns: Modified frame """ draw = ImageDraw.Draw(frame) x, y = center bbox = [x - radius, y - radius, x + radius, y + radius] draw.ellipse(bbox, fill=fill_color, outline=outline_color, width=outline_width) return framedef draw_text( frame: Image.Image, text: str, position: tuple[int, int], color: tuple[int, int, int] = (0, 0, 0), centered: bool = False,) -> Image.Image: """ Draw text on a frame. Args: frame: PIL Image to draw on text: Text to draw position: (x, y) position (top-left unless centered=True) color: RGB text color centered: If True, center text at position Returns: Modified frame """ draw = ImageDraw.Draw(frame) # Uses Pillow's default font. # If the font should be changed for the emoji, add additional logic here. font = ImageFont.load_default() if centered: bbox = draw.textbbox((0, 0), text, font=font) text_width = bbox[2] - bbox[0] text_height = bbox[3] - bbox[1] x = position[0] - text_width // 2 y = position[1] - text_height // 2 position = (x, y) draw.text(position, text, fill=color, font=font) return framedef create_gradient_background( width: int, height: int, top_color: tuple[int, int, int], bottom_color: tuple[int, int, int],) -> Image.Image: """ Create a vertical gradient background. Args: width: Frame width height: Frame height top_color: RGB color at top bottom_color: RGB color at bottom Returns: PIL Image with gradient """ frame = Image.new("RGB", (width, height)) draw = ImageDraw.Draw(frame) # Calculate color step for each row r1, g1, b1 = top_color r2, g2, b2 = bottom_color for y in range(height): # Interpolate color ratio = y / height r = int(r1 * (1 - ratio) + r2 * ratio) g = int(g1 * (1 - ratio) + g2 * ratio) b = int(b1 * (1 - ratio) + b2 * ratio) # Draw horizontal line draw.line([(0, y), (width, y)], fill=(r, g, b)) return framedef draw_star( frame: Image.Image, center: tuple[int, int], size: int, fill_color: tuple[int, int, int], outline_color: Optional[tuple[int, int, int]] = None, outline_width: int = 1,) -> Image.Image: """ Draw a 5-pointed star. Args: frame: PIL Image to draw on center: (x, y) center position size: Star size (outer radius) fill_color: RGB fill color outline_color: RGB outline color (None for no outline) outline_width: Outline width Returns: Modified frame """ import math draw = ImageDraw.Draw(frame) x, y = center # Calculate star points points = [] for i in range(10): angle = (i * 36 - 90) * math.pi / 180 # 36 degrees per point, start at top radius = size if i % 2 == 0 else size * 0.4 # Alternate between outer and inner px = x + radius * math.cos(angle) py = y + radius * math.sin(angle) points.append((px, py)) # Draw star draw.polygon(points, fill=fill_color, outline=outline_color, width=outline_width) return frame
#!/usr/bin/env python3"""GIF Builder - Core module for assembling frames into GIFs optimized for Slack.This module provides the main interface for creating GIFs from programmaticallygenerated frames, with automatic optimization for Slack's requirements."""from pathlib import Pathfrom typing import Optionalimport imageio.v3 as imageioimport numpy as npfrom PIL import Imageclass GIFBuilder: """Builder for creating optimized GIFs from frames.""" def __init__(self, width: int = 480, height: int = 480, fps: int = 15): """ Initialize GIF builder. Args: width: Frame width in pixels height: Frame height in pixels fps: Frames per second """ self.width = width self.height = height self.fps = fps self.frames: list[np.ndarray] = [] def add_frame(self, frame: np.ndarray | Image.Image): """ Add a frame to the GIF. Args: frame: Frame as numpy array or PIL Image (will be converted to RGB) """ if isinstance(frame, Image.Image): frame = np.array(frame.convert("RGB")) # Ensure frame is correct size if frame.shape[:2] != (self.height, self.width): pil_frame = Image.fromarray(frame) pil_frame = pil_frame.resize( (self.width, self.height), Image.Resampling.LANCZOS ) frame = np.array(pil_frame) self.frames.append(frame) def add_frames(self, frames: list[np.ndarray | Image.Image]): """Add multiple frames at once.""" for frame in frames: self.add_frame(frame) def optimize_colors( self, num_colors: int = 128, use_global_palette: bool = True ) -> list[np.ndarray]: """ Reduce colors in all frames using quantization. Args: num_colors: Target number of colors (8-256) use_global_palette: Use a single palette for all frames (better compression) Returns: List of color-optimized frames """ optimized = [] if use_global_palette and len(self.frames) > 1: # Create a global palette from all frames # Sample frames to build palette sample_size = min(5, len(self.frames)) sample_indices = [ int(i * len(self.frames) / sample_size) for i in range(sample_size) ] sample_frames = [self.frames[i] for i in sample_indices] # Combine sample frames into a single image for palette generation # Flatten each frame to get all pixels, then stack them all_pixels = np.vstack( [f.reshape(-1, 3) for f in sample_frames] ) # (total_pixels, 3) # Create a properly-shaped RGB image from the pixel data # We'll make a roughly square image from all the pixels total_pixels = len(all_pixels) width = min(512, int(np.sqrt(total_pixels))) # Reasonable width, max 512 height = (total_pixels + width - 1) // width # Ceiling division # Pad if necessary to fill the rectangle pixels_needed = width * height if pixels_needed > total_pixels: padding = np.zeros((pixels_needed - total_pixels, 3), dtype=np.uint8) all_pixels = np.vstack([all_pixels, padding]) # Reshape to proper RGB image format (H, W, 3) img_array = ( all_pixels[:pixels_needed].reshape(height, width, 3).astype(np.uint8) ) combined_img = Image.fromarray(img_array, mode="RGB") # Generate global palette global_palette = combined_img.quantize(colors=num_colors, method=2) # Apply global palette to all frames for frame in self.frames: pil_frame = Image.fromarray(frame) quantized = pil_frame.quantize(palette=global_palette, dither=1) optimized.append(np.array(quantized.convert("RGB"))) else: # Use per-frame quantization for frame in self.frames: pil_frame = Image.fromarray(frame) quantized = pil_frame.quantize(colors=num_colors, method=2, dither=1) optimized.append(np.array(quantized.convert("RGB"))) return optimized def deduplicate_frames(self, threshold: float = 0.9995) -> int: """ Remove duplicate or near-duplicate consecutive frames. Args: threshold: Similarity threshold (0.0-1.0). Higher = more strict (0.9995 = nearly identical). Use 0.9995+ to preserve subtle animations, 0.98 for aggressive removal. Returns: Number of frames removed """ if len(self.frames) < 2: return 0 deduplicated = [self.frames[0]] removed_count = 0 for i in range(1, len(self.frames)): # Compare with previous frame prev_frame = np.array(deduplicated[-1], dtype=np.float32) curr_frame = np.array(self.frames[i], dtype=np.float32) # Calculate similarity (normalized) diff = np.abs(prev_frame - curr_frame) similarity = 1.0 - (np.mean(diff) / 255.0) # Keep frame if sufficiently different # High threshold (0.9995+) means only remove nearly identical frames if similarity < threshold: deduplicated.append(self.frames[i]) else: removed_count += 1 self.frames = deduplicated return removed_count def save( self, output_path: str | Path, num_colors: int = 128, optimize_for_emoji: bool = False, remove_duplicates: bool = False, ) -> dict: """ Save frames as optimized GIF for Slack. Args: output_path: Where to save the GIF num_colors: Number of colors to use (fewer = smaller file) optimize_for_emoji: If True, optimize for emoji size (128x128, fewer colors) remove_duplicates: If True, remove duplicate consecutive frames (opt-in) Returns: Dictionary with file info (path, size, dimensions, frame_count) """ if not self.frames: raise ValueError("No frames to save. Add frames with add_frame() first.") output_path = Path(output_path) # Remove duplicate frames to reduce file size if remove_duplicates: removed = self.deduplicate_frames(threshold=0.9995) if removed > 0: print( f" Removed {removed} nearly identical frames (preserved subtle animations)" ) # Optimize for emoji if requested if optimize_for_emoji: if self.width > 128 or self.height > 128: print( f" Resizing from {self.width}x{self.height} to 128x128 for emoji" ) self.width = 128 self.height = 128 # Resize all frames resized_frames = [] for frame in self.frames: pil_frame = Image.fromarray(frame) pil_frame = pil_frame.resize((128, 128), Image.Resampling.LANCZOS) resized_frames.append(np.array(pil_frame)) self.frames = resized_frames num_colors = min(num_colors, 48) # More aggressive color limit for emoji # More aggressive FPS reduction for emoji if len(self.frames) > 12: print( f" Reducing frames from {len(self.frames)} to ~12 for emoji size" ) # Keep every nth frame to get close to 12 frames keep_every = max(1, len(self.frames) // 12) self.frames = [ self.frames[i] for i in range(0, len(self.frames), keep_every) ] # Optimize colors with global palette optimized_frames = self.optimize_colors(num_colors, use_global_palette=True) # Calculate frame duration in milliseconds frame_duration = 1000 / self.fps # Save GIF imageio.imwrite( output_path, optimized_frames, duration=frame_duration, loop=0, # Infinite loop ) # Get file info file_size_kb = output_path.stat().st_size / 1024 file_size_mb = file_size_kb / 1024 info = { "path": str(output_path), "size_kb": file_size_kb, "size_mb": file_size_mb, "dimensions": f"{self.width}x{self.height}", "frame_count": len(optimized_frames), "fps": self.fps, "duration_seconds": len(optimized_frames) / self.fps, "colors": num_colors, } # Print info print(f"\n✓ GIF created successfully!") print(f" Path: {output_path}") print(f" Size: {file_size_kb:.1f} KB ({file_size_mb:.2f} MB)") print(f" Dimensions: {self.width}x{self.height}") print(f" Frames: {len(optimized_frames)} @ {self.fps} fps") print(f" Duration: {info['duration_seconds']:.1f}s") print(f" Colors: {num_colors}") # Size info if optimize_for_emoji: print(f" Optimized for emoji (128x128, reduced colors)") if file_size_mb > 1.0: print(f"\n Note: Large file size ({file_size_kb:.1f} KB)") print(" Consider: fewer frames, smaller dimensions, or fewer colors") return info def clear(self): """Clear all frames (useful for creating multiple GIFs).""" self.frames = []
#!/usr/bin/env python3"""Validators - Check if GIFs meet Slack's requirements.These validators help ensure your GIFs meet Slack's size and dimension constraints."""from pathlib import Pathdef validate_gif( gif_path: str | Path, is_emoji: bool = True, verbose: bool = True) -> tuple[bool, dict]: """ Validate GIF for Slack (dimensions, size, frame count). Args: gif_path: Path to GIF file is_emoji: True for emoji (128x128 recommended), False for message GIF verbose: Print validation details Returns: Tuple of (passes: bool, results: dict with all details) """ from PIL import Image gif_path = Path(gif_path) if not gif_path.exists(): return False, {"error": f"File not found: {gif_path}"} # Get file size size_bytes = gif_path.stat().st_size size_kb = size_bytes / 1024 size_mb = size_kb / 1024 # Get dimensions and frame info try: with Image.open(gif_path) as img: width, height = img.size # Count frames frame_count = 0 try: while True: img.seek(frame_count) frame_count += 1 except EOFError: pass # Get duration try: duration_ms = img.info.get("duration", 100) total_duration = (duration_ms * frame_count) / 1000 fps = frame_count / total_duration if total_duration > 0 else 0 except: total_duration = None fps = None except Exception as e: return False, {"error": f"Failed to read GIF: {e}"} # Validate dimensions if is_emoji: optimal = width == height == 128 acceptable = width == height and 64 <= width <= 128 dim_pass = acceptable else: aspect_ratio = ( max(width, height) / min(width, height) if min(width, height) > 0 else float("inf") ) dim_pass = aspect_ratio <= 2.0 and 320 <= min(width, height) <= 640 results = { "file": str(gif_path), "passes": dim_pass, "width": width, "height": height, "size_kb": size_kb, "size_mb": size_mb, "frame_count": frame_count, "duration_seconds": total_duration, "fps": fps, "is_emoji": is_emoji, "optimal": optimal if is_emoji else None, } # Print if verbose if verbose: print(f"\nValidating {gif_path.name}:") print( f" Dimensions: {width}x{height}" + ( f" ({'optimal' if optimal else 'acceptable'})" if is_emoji and acceptable else "" ) ) print( f" Size: {size_kb:.1f} KB" + (f" ({size_mb:.2f} MB)" if size_mb >= 1.0 else "") ) print( f" Frames: {frame_count}" + (f" @ {fps:.1f} fps ({total_duration:.1f}s)" if fps else "") ) if not dim_pass: print( f" Note: {'Emoji should be 128x128' if is_emoji else 'Unusual dimensions for Slack'}" ) if size_mb > 5.0: print(f" Note: Large file size - consider fewer frames/colors") return dim_pass, resultsdef is_slack_ready( gif_path: str | Path, is_emoji: bool = True, verbose: bool = True) -> bool: """ Quick check if GIF is ready for Slack. Args: gif_path: Path to GIF file is_emoji: True for emoji GIF, False for message GIF verbose: Print feedback Returns: True if dimensions are acceptable """ passes, _ = validate_gif(gif_path, is_emoji, verbose) return passes